Affinities: Difference between revisions

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Crystal  
Crystal  


Holy (Advanced Light Affinity)
Holy  


Ice (Advanced Water Affinity)
Ice  


Lightning (Advanced Wind Affinity)
Lightning  


Metal (Advanced Earth Affinity)
Metal  


Poison  
Poison  


Unholy (Advanced Dark Affinity)  
Unholy   


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Revision as of 06:16, 1 April 2026

The following are Affinities shown in the series or mentioned by the series author (Robert Blaise) in the official 1% Lifesteal Discord.


Basic affinities are just that. Basic. They can come standard in any randomized combination (up to 3) along with your talent from a Prime Vestige.

Advanced affinities are (perhaps barring extreme exceptions?) gained through a chance to form from having the advanced affinity's corresponding basic affinity when ascending. (IE, it's extremely common for those with the Earth affinity to gain the Metal affinity when they ascend to the second star).

Special affinities: Little is known about them, though Robert Blaise has said that you can't have any other affinities (except unique affinities) if you get a special affinity. There may be exceptions (IE, it might be possible for someone with the Dream affinity to use a unique prime vestige to get a second talent along with 1-3 basic affinities), but that's just speculation until/unless Robert says otherwise.


Basic:

Air

Blood

Dark

Death

Earth

Fire

Life

Light

Nature

Water


Advanced Affinities:

Crystal

Holy

Ice

Lightning

Metal

Poison

Unholy


Special Affinities:

Dream

Fabric

Glass

Plastic

Rust


Unique Affinities:

Lifeflame (Narcisse Morlep AKA Madame)

Perished Water (Freddy Stern)

Ritual (Nathaniel Kirurg AKA Silverheart, and an unnamed gear crafter in book 4)

Soulfire (Peri Ostrevald)



Notes:

Robert Blaise often says very few things in the series are absolutes without exception, so take all this with a grain of salt.